Rising storm 2 vietnam как найти сервер
You might be wondering why I’ve created this guide. The Tripwire RO2 Guide [wiki.tripwireinteractive.com] is missing a lot of details, such as necessary ports. It also has inaccuracies, such as the «Log in as a new server steam account» instruction (this won’t work), or the link to the 2012 VC redistributables (this no longer exists on Microsoft’s website). Additionally, Microsoft’s support and download websites look to be managed by the Swedish Chef. outdated links, no redirects, bad or no answers. I spent a LOT of time trying to get all the information I needed to set up a simple server for RS2.
It was intensely frustrating, and I don’t wish that on anyone. You can benefit from my pains.
AWS stands for Amazon Web Services. You can create an account at https://aws.amazon.com. Great suite of services once you get past the initial learning curve. For this guide, we’ll be setting up an EC2 instance (EC2 is Amazon’s Elastic Compute Cloud. virtual machines you can create on the fly).
AWS doesn’t quote you a fixed price. Instead, its a charge of pennies per hour, depending on the power of the instance. The price of this server, if you keep it running 24/7, should be $50/month (there are ways to save up to 50%—see the section of this guide entitled, AWS Cost Breakdown for an RS2 Vietnam Server). Alternatively, if you turn the EC2 instance off when you don’t need it, it will cost substantially less.
Note that once you’re logged in to your AWS account, there’s a black administrator toolbar at the top of the page. Ensure that the region drop-down is set to wherever you want your RS2 Vietnam server to be physically located. I set mine to as central a location in the US as I could manage: Ohio. Other options include regions in Canada, EU, Asia, South America.
Click the EC2 link in the Services drop-down. Click on «Instances», then the blue button, «Launch Instance».
Step 1 Machine image: «Microsoft Windows Server 2012 R2 Base» (RS2 Vietnam only supports Windows server, so no Linux this time)
Step 2 Instance Type: «t2.medium»
Step 3 Instance Details: Defaults here are fine.
Step 4 Storage: You’ll need 30 GB to support the Windows Server OS, plus SteamCMD and the RS2Vietnam server itself. At 30 GB, you should have
6 GB free after everyting is installed.
Step 5 Tags: Its usually a good idea to add a «Name» tag. This is purely for you, the EC2 instance administrator, to quickly and easily determine which EC2 instance is which, should have you have more than one. I set my tag: «Name»: «RS2 Vietnam Server (Windows)».
Step 6 Security Group: This is your firewall. Give your security group a name and description (I named mine «RS2 Vietnam Security Group»). You should set the default RDP rule to permit only «My IP» for its source.
- RDP Rule for port 3389 Source of My IP
- Custom UDP Rule for port range 7777-7779 Source of Anywhere
- Custom UDP Rule for 27015 Source of Anywhere
- Custom UDP Rule for 20560 Source of Anywhere. (If you changed your default port from 7777 to something else, then this «Steam Port» will change. It is equal to 20560 — (game port — 7777))
- Custom TCP Rule for 8080 Source of My IP (this is the webadmin page—set it to Anywhere if you intend to allow your friends to control your server). If you want to be extra secure, set it to a different port (you’d need to set that port in your RS2 Vietnam server configuration file, too).
Step 7 Review and Launch. You’ll be prompted to create a key pair. I named mine «rs2vietnam_server». Be sure to download it, and keep it safe. Its the key to your server, and you only get the one. Click Launch Instance. This will take a minute or two.
Step 8 Set up an Elastic IP if you wish (optional). Elastic IP is an IP address you create once, associate it with your server, so that the IP address is always the same. If you shut down your EC2 instance when you don’t need it (to save money), the IP address can change. An Elastic IP address will ensure that your server always has the same IP address.
Note that if you’re keeping your server up 24/7, an elastic IP address is unnecessary. However, it doesn’t cost anything to throw it on there.
To create an elastic IP, select Elastic IP from the left menu (under Network & Security). Click the Allocate New Address button. Create it, then associate it with your new EC2 instance.
Step 9 RDP into your server. Select the checkbox for your EC2 Instance from the list, then click «Connect». You’ll need to Download the Remote Desktop File, and then click «Get Password». You’ll be prompted to provide the key pair file you created in Step 7. Copy the password.
Launch the RDP session via the Remote Desktop File you downloaded. Username is «Administrator». Use the password you just copied. Accept any security warnings and you should now have a view of your server’s «Desktop».
Step 1 Install SteamCMD: See https://developer.valvesoftware.com/wiki/SteamCMD#Windows for official instructions. I installed SteamCMD to C:SteamCMD
Note that the developer.valvesoftware.com wiki is down a LOT. If its down when you are trying to get the link to steamCMD, you can try this link: https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip
Step 2 Install RS2 Vietnam Dedicated Server: Launch the SteamCMD shell and type in the following commands:
- login anonymous
- force_install_dir C:rs2vietnam
- app_update 418480 validate
You’ll note that I direct you to login anonymously. This differs from the guide that tripwire has for RO2 that they recommend you follow for RS2Vietnam setup. If you try to follow their guide, you’ll find that you cannot install RS2 Vietnam Dedicated Server because the user account won’t have a subscription for RS2 or somesuch. Anonymous is the way to go.
Step 3 Create a batch file to launch your server: Mine is C:rs2vietnamrs2v.bat
Inside that .bat file, I have a single command:
start .BinariesWin64VNGame.exe VNSU-SongBe?MaxPlayers=64?EnableWebAdmin=true?WebAdminPort=8080?AdminPassword=yourpasshere -log=ServerLog.log -UNATTENDED
Common mistake here is to create your batch file in your text editor and not realize that the .txt extension was automatically added. Ensure that you can view file extensions in File Explorer, and trim that off.
Step 4 Install missing files, part 1: Try to run your .bat file. You’ll be given an error about a missing DirectX audio library file. No idea why that is needed for a server, but whatever! Install https://www.microsoft.com/en-us/download/confirmation.aspx?id=8109 (extracting to C:DirectX or the folder of your choice). I’m pretty certain that’s the one I installed. it was late and I didn’t make a note of it at the time. I was getting angry at Microsoft’s fairly-useless support & download site. If you follow these steps and find that this is the wrong thing, please let me know and I’ll update this guide.
Step 5 Install missing files, part 2: Try to run your .bat file. You’ll be given an error about a missing msvcp110.dll file. install https://www.microsoft.com/en-us/download/details.aspx?id=30670. Now thank me for providing you this link. The link provided in Tripwire’s guide is no longer available for download at Microsoft, and this one was not obvious as a suitable replacement. I tried many different redistributables from the Microsoft site before I found this one.
EDIT: This step, I recently discovered the link doesn’t work anymore. Instead, try installing the correct Visual C++ Redistributable package from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads For MSVCP110.dll, that’s «Visual Studio 2012 (VC++ 11.0)», I believe.
This coincides with the comment from @InAUGraL in the comment section:
For me to get this to work I just went to the Microsoft website and downloaded the latest version of 32 and 64 bit installers and installed those. After this I did not get the infamous missing «msvcp110.dll» error.
Step 6 Turn off the Windows firewall (or open up the ports you opened in the EC2 security group): Now if you run your bat file, the game should launch. If you open up your Internet Explorer inside your RDP session and navigate to http://127.0.0.1:8080 (or whatever port you set for this), you’ll see the webadmin interface.
Now try to do it OUTSIDE of your RDP session, from your own desktop (you can get the IP address of your server from the EC2 instance details in the upper right corner of the RDP window, or from your EC2 Instance list in aws.amazon.com). You’ll find you cannot connect. This is because Windows has its own firewall by default. You can either turn it off or open up the necessary ports.
I simply turned mine off, relying solely upon the EC2 Security Group I set up earlier. But it doesn’t hurt to have it on.
To turn it off, open up your server manager, select «Local Server», and click «Windows Firewall». You can disable it from there.
Step 7 Restart your RS2 server: Go to the window where the RS2 log is scrolling by, and hit CTRL+C to shut it down. Close the window, and re-launch your bat file. It will take time for your server to show up in the server list. Not certain how long. When I did this, I went off and played a while on another server, and when I finished, it was in the list. I then added it to my favorites for easy access later.
Step 8 Update your webadmin password: This may be unnecessary—if you specified a password in your bat file, that should be your password. However, I think that password isn’t used if you configure multi-admin. Regardless, I recommend you verify that the default password is not being used in your webadmin.
Go to your webadmin page, and log in (default credentials are «Admin» / «Admin», but your password may be the one specified in your .bat file, if you specified one). Access «Administrators» and edit the Administrator user to set a non-default password, if you were able to log in with «Admin» as your password.
Step 9 Report any inconsistencies or problems with this guide to me so that I can update it: Please do this, thanks!
I checked in on my server’s billing today. TL;DR: Keeping it up 24/7 will cost me $53/month.
AWS will charge you for three separate line items: the server itself, the EBS volume that stores your data, and the outgoing data transfer (after the first free 1 GB). It roughly adds up to $50 — $55 / month, depending on how busy it is. A maxxed out server (64 players) for 8 hours / day, every day, puts us at the $55/month mark. But I doubt it will be that busy, hence my guess of $53/month.
- On Demand t2.medium : $0.065 / hour [$1.56 / day, $46.80 / month]
- 30GB SSD storage EBS Volume : $.10 / GB / month [$3/month]
- Outgoing data transfer after the first 1 GB of data, at $0.09 / GB. If your server is busy maxxed out at 64 players for 8 hours a day and empty otherwise like mine is, you can estimate that at 2 GB / day [$0.18 / day, $5.40 / month]
Note that the server itself, which costs $0.065 / hour is an On Demand instance—suitable if you take your server offline when you don’t need it. I, however, am running my On Demand instance 24/7. If I had realized at the time I was going to set it up and leave it running 24/7, I might have made the smarter move of purchasing a reserved instance, rather than an On Demand instance.
The reserved instance costs 20%-to-50% less, but requires a 1-year or 3-year commitment. The length of the committment and whether you pay upfront dictates the amount of savings. If you do the minimum 1-year term with no money upfront, you’ll pay $38 / month for the server instead of $47 / month.
This is the first dedicated Steam-distributed server I’ve run, so this section is a work in progress. I will update it as I learn more.
I don’t have the answer to this, yet, as I haven’t had a need to do it. But once some of the custom maps out there are to a point where they’re considered «finished», I’ll add them to my server, and update this instruction.
UPDATE: I stopped playing RS2 Vietnam due to the long server connect times I experience (sometimes up to 15 minutes, while my friends are already connected and halfway through their round), so I never had a chance to try out the installation of custom maps.
However, per nymets1104 (thanks, man!), he has this to say about installing custom maps:
To clarify for your last section. Adding a Custom map is a matter of creating a folder inside Maps in the RS2 directory you created: C:rs2vietnamROGameBrewedPCServerMaps
name the folder whatever the map is named without the VNTE or any other prefix then inside of it you will copy the custom map. The only other thing you need is a config file for the map to be visible in web admin. A server restart will also likely be needed to get teh map to appear. I have included a link to a sample map config file. Place yours in the Config folder of the RS2 directory on the server.
Sample ini: https://pastebin.com/PaC5Zf0m
Save this as file with .ini extension not txt
RE: How to set up a local server?
Unfortunately, I haven’t played this game in years. I’m not certain how easy it would be to set up a local-only server. Perhaps if you set up a machine running Windows Server on your LAN and then worked with that as your server. Taking note of your local IP address, and then directing your friends to connect directly to that IP address? But honestly, I’m just listing this off the top of my head. I’ve done no testing of the suggestions I am offering.
The very easiest thing for you to do might be to set up the server as directed in the instructions in this guide, and then make it private so that only your friends can join. You can always stop the server when you’re not using it, to keep your expenses low. That
$50ish / month rate I note in the guide is if you pay by the hour and keep it running 24/7. If you use it for a handful of hours here and there, it’ll cost you far less.
Источник статьи: http://steamcommunity.com/sharedfiles/filedetails/?id=940000002
Rising storm 2 vietnam как найти сервер
Hey i pretty new i i want to make my own server so i can test out the commander and his airstrikes and support.You know what im mean.So can someone plz please tell me how to make you own server with commander.cause i LOVE this game.
If you go to the firing range and choose the commander class, you can call in support with the radio in the watchtower.
You can also load any map by using the console. Press F3 or
and type «open VNTE-CuChi» or whatever map name you want. Supremacy maps have «VNSU» as the prefix. Hope that helps!
and type without the quotation marks «open VNTE-RungSac» or «open VNSU-OperationForrest» and you can test out the Canberra bombing run.
Hey i pretty new i i want to make my own server so i can test out the commander and his airstrikes and support.You know what im mean.So can someone plz please tell me how to make you own server with commander.cause i LOVE this game.
If you go to the firing range and choose the commander class, you can call in support with the radio in the watchtower.
You can also load any map by using the console. Press F3 or
and type «open VNTE-CuChi» or whatever map name you want. Supremacy maps have «VNSU» as the prefix. Hope that helps!
and type without the quotation marks «open VNTE-RungSac» or «open VNSU-OperationForrest» and you can test out the Canberra bombing run.
^ This. You practically create your own server just by opening the practice range.
How to setup a LAN server to host your map (or mutator) for testing.
This is important, because when playing single player, you are the host. There are many features that do not work the same, as when you are the client.
Two of these are (for maps) this is to test what is called replication from server to client, ie the replication of information and data:
-Ambient AKEvent Audio will not play on a server if they are not triggered via «Client Side Only» enabled Level Loaded function.
-Helicopter maximum elevation penalty will not calculate correctly as a host if a FluidSurfaceActor is present, and the elevation will be calculated from the surface of the fuild actor. On a server, the fuild actor is not used in the calculation, thus either a terrain actor, static mesh actor, or a blocking volume (collision set to Block All) is required.
To test these, and possibly any other apsects as a client, without hosting your own LIVE server, a LAN server is needed. These are the steps to launch and connect to a LAN server hosting on your machine. You can host and connect as a client using the same PC, running the host instance and the game simultaneously.(edited)
1. Navigate to your Game instillation folder.
2. Open the binarieswin64 folder
3. Make a shortcut to VNGame.exe
4. Open the shortcut properties, and in the target field you should see a path to your VNGame.exe similar to this.
5. Add this to the end of that path, outside of the end quote.
server VNTE-YourMapFileName?minplayers=32?maxplayers=32 -log
Please note, there is a space between the end quote, and the S in server. VNTE-YourMapFileName should be your map file’s name, without the .roe file extension. There should be no space between the end of the file name and the ? in front of min players
It should look something like this, using the map DeadAndBuried (beta release 2) as an example
«E:SteamSteamAppscommonRisingStorm2BinariesWin64VNGame.exe» server VNTE-DeadandBuried_B2?minplayers=32?maxplayers=32 -log(edited)
6. Apply changes to the shortcut, Run the shortcut, and a text screen will pop up with server action report feedback.
7. Open the Server Browser in-game and select the LAN Section, click on the server that pops up.
8. You should then be connected to the LAN server, and be able to test your map as a Client, rather than a host.
How to setup a LAN server to host your map (or mutator) for testing.
This is important, because when playing single player, you are the host. There are many features that do not work the same, as when you are the client.
Two of these are (for maps) this is to test what is called replication from server to client, ie the replication of information and data:
-Ambient AKEvent Audio will not play on a server if they are not triggered via «Client Side Only» enabled Level Loaded function.
-Helicopter maximum elevation penalty will not calculate correctly as a host if a FluidSurfaceActor is present, and the elevation will be calculated from the surface of the fuild actor. On a server, the fuild actor is not used in the calculation, thus either a terrain actor, static mesh actor, or a blocking volume (collision set to Block All) is required.
To test these, and possibly any other apsects as a client, without hosting your own LIVE server, a LAN server is needed. These are the steps to launch and connect to a LAN server hosting on your machine. You can host and connect as a client using the same PC, running the host instance and the game simultaneously.(edited)
1. Navigate to your Game instillation folder.
2. Open the binarieswin64 folder
3. Make a shortcut to VNGame.exe
4. Open the shortcut properties, and in the target field you should see a path to your VNGame.exe similar to this.
5. Add this to the end of that path, outside of the end quote.
server VNTE-YourMapFileName?minplayers=32?maxplayers=32 -log
Please note, there is a space between the end quote, and the S in server. VNTE-YourMapFileName should be your map file’s name, without the .roe file extension. There should be no space between the end of the file name and the ? in front of min players
It should look something like this, using the map DeadAndBuried (beta release 2) as an example
Источник статьи: http://steamcommunity.com/app/418460/discussions/0/1694917906656602175/
DedicatedServer
Содержание
Downloading and Running the SteamCMD Update Tool
- Download the SteamCMD Update Tool:
- [1]
- Extract the contents to a directory (Windows example: C:SteamCmd). Do not extract the contents of the updater tool to the regular Steam Client folder or to a folder that has the older HLDSUpdateTool program.
- Launch SteamCmd
NOTE: To automate this process for future updates, see #Automating SteamCmd.
-
- Open a command prompt in that directory and start SteamCmd
- Windows: Type steamcmd
The program will automatically update and enter you in to a Steam> prompt. Type help for more information.
- Open a command prompt in that directory and start SteamCmd
- Log in with your Steam Account. We recommend server admins set up a server steam account for this process or use anonymous login
You must log out of the regular Steam client in order to properly log in to SteamCMD Update Tool (if you use your personal steam account) 4a. If you receive a Steam Guard error, check your e-mail for your access code and execute the following commands (you’ll only need to do this once): 5. You should see a message stating that you have successfully logged in with your account.
Downloading the Rising Storm 2: Vietnam Dedicated Server
Where «branch name» is the current beta branch. Currently there is not a live dedicated server beta branch.
4. Once finished, type quit at the Steam> prompt to properly log off of the Steam servers.
Automating SteamCmd
There are two ways to automate SteamCmd.
1. Add commands to the command line. Example: 2. Create a script. a. Put your SteamCmd commands in a text file. Example: b. Run SteamCmd with the +runscript option. Example:
Starting the Server
Use the batch file downloaded with the server or create your own. To launch a server with default settings on Supremacy SongBe use the following batch script:
Advanced Configuration
Configuring your new Rising Storm 2: Vietnam server will be very similar to those who have set up any Unreal Engine 3 server (such as UT 3). However to those who are from other engines such as IdTech and Source there are many differences, which we’ll cover here. Those who are also looking for specific sever config settings will likely find what they are looking for below.
Command Line Launch Options
You can use several command line launch options to help quickly launch a server. These include url arguments attached to the command line itself (example . bioticslab?optionhere=x?option2here=x) as well as switches which are included after the main line (example . bioticslab -switchhere -switch2here)
Url Arguments | Valid Entries | What this option controls |
---|---|---|
AdminName= | Alpha numeric character combinations. Example: Admin | This is the admin username for WebAdmin if you’re configuring WebAdmin via Commandline |
AdminPassword= | Alpha numeric character combinations. Example: Abd32Sdn53 | This is the master server administrator password |
MaxPlayers= | Alpha numeric character combinations. Example: 6 | This is how many maximum players the server is set to support |
Difficulty= | Numeric characters 0-3 | This sets the server difficulty. 0 = Normal, 1 = Hard, 2 = Suicidal, 3 = Hell on Earth |
Switches | Valid Entries | What this option controls |
---|---|---|
Port= | Alpha numeric character combinations. Example: 7787 | This is the game port. Changing this without changing the query port will automatically change the query port as well (up/down the same number from the default game port) |
QueryPort= | Alpha numeric character combinations. Example: 27015 | This is the query port. Changing this will change the port the server uses to communicate with Steam. Default is 27015. Change this in your launch will make it different from the automatic change that happens if you change the default port. |
WebAdminPort= | Alpha numeric character combinations. Example: 8080 | This is the web admin port. Changing this will change the port used to connect to the servers webadmin panel if that functionality is turned on. This switch is still in Beta, use at your own risk. |
Multihome= | An IP that can resolve to the server machine. Example: 192.168.0.1 | If a server machine can resolve to multiple IP’s, this command can tie a server to a specific IP on that machine. |
PREFERREDPROCESSOR= | Numeric characters. Example: 2 | This will tie a server process to a single core/thread on the hosting machine. |
ConfigSubDir= | Alpha numeric character combinations. Example: KF2Server-Normal-Long1 | Creates and reads settings from a sub directory under ./KFGame/Config which allows you to configure .INI settings on a per server basis. |
ICMP Echo Request
ICMP incoming echo request must be allowed in the firewall of the box hosting the Rising Storm 2 server. If this is not done it can result in the ping of the server showing incorrectly and the server being excluded from matchmaking. It may be necessary to reach out to the server provider to enable this.
rogame.ini
The rogame.ini file can be found under ROGameConfig
This file controls all the various game elements that can be configured by admins in Red Orchestra 2: Heroes of Stalingrad. From game modes such as Classic or Action to spectating options and death cams, everything can be set up to the admins liking from this file.
First admins will want to configure this file to update the WebAdmin, server password and other settings that you do have access to. Here is an example of a very simple ROGame.ini settings admins will want to change first:
Server Passwords
[Engine.AccessControl] in ROGame.ini:
Option Name | Valid Entries | What this option controls |
---|---|---|
AdminPassword | Alpha numeric character combinations. Example: Abd32Sdn53 | This is the master server administrator password |
GamePassword | Alpha numeric character combinations. Example: cl4ng4m3 | This sets a password players will need to enter to join the server |
Server Name and Admin Contact
[Engine.GameReplicationInfo] in ROGame.ini:
Option Name | Valid Entries | What this option controls |
---|---|---|
ServerName | Alpha numeric character combinations. Example: Yoshi’s House of 32 Compressed Pancakes | This is the displayed server name to all players in the server and the server browser |
AdminContact | Alpha numeric character combinations. Example: testemail@testemail.com | This is the displayed admin contact in the server browser |
General Global Game Settings
[ROGame.ROGameInfo] in ROGame.ini:
Option Name | Valid Entries | What this option controls |
---|---|---|
RoundStartScreenTime | Numbers in seconds. Example: 8 // This is 8 seconds | The time at which players will spawn into the game before pre-start time ends. Valid entries are in seconds. |
bLANServer | True or False | Sets the server to broadcast to the internet if set to False. Sets the server to be local network only if set to True. |
Team Balance
Option Name | Valid Entries | What this option controls |
---|---|---|
bBalanceTeams | True or False | True turns on auto-team balance functionality |
bAutoBalanceTeamsOnDeath | True or False | Sets the server to auto-team balance dead players only. True turns this on. Only works if bBalanceTeams=True |
MaxTeamDifference | Numerical values between 1 and 63. Example: 2 | Sets the maximum number of players the teams can be unbalanced by. Only works if bBalanceTeams=True |
Game Rounds, Ready Up System and AI Difficulty
Option Name | Valid Entries | What this option controls |
---|---|---|
RoundLimit | Numerical values between 0 and X | Sets the amount of rounds in a match. This is how many times a map will be played before moving on // 0 = Use the game mode setting, 1 = 1 round, 2 = 2 rounds, 3 and above = Best out of X. |
EndOfMapDelay | Numerical value in seconds. Example: 45 | Sets the amount of time after a match before the server loads the next map |
GameDifficulty | Numerical values between 1 and 5. Example: 2 | Sets the AI difficulty level in the server. At higher values the AI will be more accurate |
bUseReadySystem | True or False | Sets the server to use the Ready Up system if set to True. This means players will need to ready up before the first round will play |
bAllPlayersMustReadyUp | True or False | Sets if all players must be readied up or only a majority before the game will start |
In Game Admin Messages to Players
Option Name | Valid Entries | What this option controls |
---|---|---|
ServerAdvertisementMessages | String of text. Example: Server Rules: No TKing, have fun! | Sets an admin message to be printed to all players in the server. It shows up in the text chat area |
ServerAdvertisementInterval | Numerical value in seconds. Example: 60 | Sets the rate at which the Server Advertisement Message is sent to players |
Minimum Amount of Players For a Round to Start
Option Name | Valid Entries | What this option controls |
---|---|---|
MinNetPlayers | Numerical values between 1 and 64. Example: 1 | Sets the amount of players needed on the server for a round to start |
Friendly Fire Settings
Option Name | Valid Entries | What this option controls |
---|---|---|
FriendlyFireKillLimit | Numerical values between 1 and X. Example: 6 | Sets the amount of TK’s a player can have before the server will punish the player |
FriendlyFireDamageLimit | Numerical values between 1 and X. Example: 800 | Sets the amount of friendly fire damage (non TK) a player can have before the server will punish the player |
FriendlyFireScale | Numerical values between 0 and 1. Example: 1 | Sets the global friendly fire damage scale for small arms to the player hit by friendly fire. 0 is no damage, .5 is half damage and 1 is full damage |
FriendlyFireArtilleryScale | Numerical values between 0 and 1. Example: 1 | Sets the artillery friendly fire damage scale to the player hit by friendly fire. 0 is no damage, .5 is half damage and 1 is full damage |
FriendlyFireExplosiveScale | Numerical values between 0 and 1. Example: 1 | Sets the grenade/explosive friendly fire damage scale to the player hit by friendly fire. 0 is no damage, .5 is half damage and 1 is full damage |
FriendlyFireArtilleryPunishScale | Numerical values between 0 and 1. Example: 0.1 | Sets how much damage a player who has injured or killed teammates with artillery receives as on his limit before he is punished |
FriendlyFireExplosivePunishScale | Numerical values between 0 and 1. Example: 0.1 | Sets how much damage a player who has injured or killed teammates with grenades/explosives receives as on his limit before he is punished |
FriendlyFirePunishment | Numerical values between 0 and 2. Example: 1 | Sets the punishment for players who have exceeded the friendly fire or damage limits. 0 = kick, 1 = session ban, 2 = perm ban |
bEnableTeamKillForgiving | True or False | Sets if players are allowed to forgive TK’s in game by typing «NP» after a TK in the player chat |
Visability of Friend Player Names
Option Name | Valid Entries | What this option controls |
---|---|---|
FriendlyPlayerNames | Numerical Values between 0 and 2. Example: 2 | Sets the conditions on when friendly player names are visible to players. 0 = Never, 1 = within 10 meters, 2= always |
Voting
Option Name | Valid Entries | What this option controls |
---|---|---|
bEnableMapVoting | True or False | Sets if players can vote for the next map at the end of a match. If not, map cycle will auto rotate. |
MapVotingTime | Numerical value in seconds. Example: 30 | Sets the amount of time after a match is done that players have to vote for the next map if map voting is enabled. |
bEnableKickVoting | True or False | Sets if players can kick vote players from the server |
bAnonymousVoteKicking | True or False | Sets if players can kick vote anonymously if kick voting is enabled |
bEnableKickVoting | True or False | Sets if players can kick vote players from the server. |
KickVotingTime | Numerical value in seconds. Example: 30 | Sets the amount of time a kick vote has a chance to succeed in before it will fail without the needed amount of votes. |
bEnableRoleVoting | True or False | Sets if players can kick vote players from roles such as sniper, squad leader and commander for poor performance |
RoleVotingTime | Numerical value in seconds. Example: 30 | Sets the amount of time a role vote has a chance to succeed in before it will fail without the needed amount of votes. |
bUseScoreAsVoteWeight | True or False | Sets if players with higher scores will have multiple votes counted based on their score |
bAllowMidGameVoting | True or False | Sets if map voting can happen mid match instead of just at the end |
MidGameVotingPercentage | Numerical value between 1 and 100. Example: 50 | Sets the percentage needed for a successful vote |
EndGameVotingPercentage | Numerical value between 1 and 100. Example: 50 | Sets the percentage needed for a successful vote |
MapRepeatLimit | Numerical value between 0 and X. Example: 1 | Sets the amount of times a map be voted back to before players will no longer be able to select it |
Communication
Option Name | Valid Entries | What this option controls |
---|---|---|
bEnableVOIP | True or False | Sets if voice over IP is enabled on the server |
bDisablePublicVOIPChannel | True or False | Sets if the public voip channel is enabled |
bDisablePublicTextChat | True or False | Sets if the public text chat is enabled |
bEnableDeadToDeadVOIP | True or False | Sets dead players can talk to each other |
bPartitionSpectators | True or False | Sets spectators having the ability to talk and chat with non spectators |
bPositional3DVOIP | True or False | This is a non functional setting |
bPositional3DVOIPAllHear | True or False | This is a non functional setting |
Specating
Option Name | Valid Entries | What this option controls |
---|---|---|
SpectatingMode | Numerical value between 0 and 3 | Sets globally. 0 = 3rd person (and 1 and 2), 1 = Locked 3rd person ( and 2), 2 = 1st person only |
bAllowDeadRoaming | True or False | Sets if dead or spectating players can freely roam around the map |
bAllowViewpointSpectating | True or False | Sets if dead or spectating players can view the map from map viewpoint characters |
bLockTrueSpectatorsView | True or False | Sets if spectating players can only view from the first person camera |
bAllowKillCamera | True or False | Sets if dead players will get a «kill cam» of the location they were killed from |
Reinforcments
Option Name | Valid Entries | What this option controls |
---|---|---|
ReinforcementTimeScale | Numerical value between 0 and 1 | Sets globally if the map designated reinforcement times are scaled up or down |
Honor Gating
Option Name | Valid Entries | What this option controls |
---|---|---|
MinimumHonor | Numerical value between 0 and 99 | Sets the minimum player honor needed to join the server |
MaximumHonor | Numerical value between 1 and 100 | Sets the maximum player honor needed to join the server |
Welcome Screen and Message Of The Day
Option Name | Valid Entries | What this option controls |
---|---|---|
BannerLink | A URL to the servers banner of choice. Must be a .png. Example: http://www.heroesofstalingrad.com/ServerAd/RO2_ServerTest.png | Sets the the welcome screen banner image players see when joining the server |
ClanMotto | Text string. Exmaple: Welcome to our Red Orchestra 2 server! | Sets the Motto line of the welcome screen that players see when joining the server |
ClanMottoColor | Numeric Color Code. Example: (B=0,G=0,R=0,A=255) | Sets the text color of the motto line |
ServerMOTD | Text string. Exmaple: This is our message of the day . @nl@@nl@Please enjoy your time on our server@nl@@nl@@nl@This is the last line | Sets the MOTD text. @nl represents a line break |
ClanMottoColor | Numeric Color Code. Example: (B=0,G=0,R=0,A=255) | Sets the text color of the MOTD text |
WebLink | A URL to the server owners webpage. Example: www.redorchestra2.com | Sets the welcome screen link to direct players to the servers/communities website |
WebLinkColor | Numeric Color Code. Example: (B=0,G=0,R=0,A=255) | Sets the welcome screen link color |
Maps can be set to run by gametype and amount of rounds played. The following is an example map list that can be put in your rogame.ini:
Game Map Cycle |
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GameMapCycles=(Maps=(«VNTE-HueCity»,»VNSU-AnLaoValley»,»VNSU-SongBe»,»VNTE-CuChi»,»VNTE-Hill937″),RoundLimits=(0,0,0,0,0)) |
The following Maps and modes are designed for, tested against and most enjoyed with the following player counts.
Supremacy 64 Players |
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VNSU-AnLaoValley, VNSU-SongBe |
Territories 64 Players |
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VNTE-CuChi, VNTE-Hill937 |
Territories 16 Players |
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VNTE-Firebase, VNTE-Compound |
Skirmish 16 Players |
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VNSK-JungleCamp, VNSK-Compound, VNSK-Firebase |
The first part specifies the exact maps and their game types, while the round limits section (which has to match the number of maps in the cycle) determines how many rounds you want each map to play.
Enable/Disable Functionality
Option Name | Valid Entries | What this option controls |
---|---|---|
bDisableSpawnOnSquadLeader | True or False | Sets Spawn on Squad Leader system on or off |
bHalfTimeTeamSwap | True or False | Sets teams to swap sides after the first round is over |
bDisableOverheadMap | True or False | Sets the overhead map to be on or off |
bDisableCompass | True or False | Sets the compass to be on or off |
bDisableTeamDeathIcons | True or False | Sets team death icons on the main HUD on or off |
bDisableSquadMemberIcons | True or False | Sets Squad Member icons on the main HUD on or off |
bDisableSquadLeaderIcon | True or False | Sets Squad Leader icons on the main HUD on or off |
bDisableEnemySpottedIcons | True or False | Sets Enemy Spotted icons on the main HUD on or off |
bDisableTacticalView | True or False | Sets Tactical View on or off |
bDisableTacticalSquadLeaderIcons | True or False | Sets Squad Leader icons in tactical view on or off |
bDisablePeripheralActionIndicators | True or False | Sets Peripheral Action Indicator system on or off |
bDisablePeripheralWhips | True or False | Sets Peripheral whips to be on or off (indicator that rounds are passing near player) |
bDisableObjectiveForceOutput | True or False | Sets if player force indicators (silhouettes on cap bar) are visible by players |
bDisableObjectiveNotifications | True or False | Sets if players receive messages about objectives being under attack |
bLimitedGrenades | True or False | Sets explosive (except smoke) grenades to be limited to 1 per soldiers |
bNoGrenades | True or False | Sets no grenades (except smoke) for all players on or off |
Information on Scoreboard
Option Name | Valid Entries | What this option controls |
---|---|---|
bShowIPOnScoreboard | True or False | Sets if server IP is visible on the scoreboard |
bShowDateOnScoreboard | True or False | Sets if the date is visible on the scoreboard |
bShowSteamIDsOnScoreboard | True or False | Sets if player’s SteamIDs instead of names are on the scoreboard |
Clan Match Functionality
Some of these options may not yet be implemented
Option Name | Valid Entries | What this option controls |
---|---|---|
bForceDemoRecording | True or False | Forces every connecting client to record a client side demo when connecting to the server |
bAutoEndOfMatchScoreboardScreenshot | True or False | Forces every connecting client to take a screenshot of their scoreboard at the end of the round |
bIgnoreScoreForTieBreaking | True or False | Game will ignore team scores as a tie-breaker condition |
bUseCapturesForTieBreaking | True or False | Game will ignore team capture points held as a tie-breaker condition |
Client Side Hit Detection
Option Name | Valid Entries | What this option controls |
---|---|---|
bClientSideHitDetection | True or False | Sets if the server will use client side hit detection |
Friendly Player Collision
Option Name | Valid Entries | What this option controls |
---|---|---|
FriendlyInfantryCollisionType | Numerical values 0 — 2 | Sets collision between friendly players (non AI). 0 = none, 1 = reduced collision size, 2 = full collision |
Enemy Spotted
Option Name | Valid Entries | What this option controls |
---|---|---|
Enemy Spotted Mode | Numerical values 0 — 2 | Sets the enemy spotted mode. 0 = Hud, Map and Tactical View, 1 = Tactical View and Map, 2 = Map Only |
Death Messages
Option Name | Valid Entries | What this option controls |
---|---|---|
KillMessageMode | Accepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALL | Sets the death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages |
DelayedKillMessages | Value in seconds. Example: 10 | Sets the delay in seconds after a death happens before the death is broadcast |
Melee Only
Option Name | Valid Entries | What this option controls |
---|---|---|
bMeleeOnly | True or False | Sets the game to only allow melee strikes |
Game Mode Options For Custom
Option Name | Valid Entries | What this option controls |
---|---|---|
bDisableProgressionBonuses | True or False | Sets the game to ignore all level progression bonuses |
bClassicWeaponLoadout | True or False | Sets the game to use the classic weapon loadout instead of players unlocks |
bSlowBandaging | True or False | Sets the game to use the slower bandaging system that takes twice as long |
bLegDamageSlowsPlayer | True or False | Sets the game to make player leg damage slow the player |
bClassicStaminaAndSprinting | True or False | Sets the game to use the classic modes stamina pool and sprint speed |
bStopSprintingWhenExhausted | True or False | Sets the game to stop players from sprinting when they are out of stamina (similar to RO 1) |
bWeaponHandlingClassic | True or False | Sets the game to use the classic weapon handling model |
bCasualWeaponFunctionality | True or False | Sets the game to use action modes weapon functionality with no free-aim and the addition of crosshairs |
bNoControlledBreathingZoom | True or False | Sets the game to only zoom in on iron sights and have any additional focus zoom (this will make targets smaller on screen then in real life) |
bIncreasedSuppressionEffects | True or False | Sets the game to have increased suppression effects (more screen shake, etc) |
bIncreasedBreathStaminaEffects | True or False | Sets the game to have increased breathing effects when stamina is low (faster breathing, more weapon movement) |
PlayerHitSoundMode | Numerical values between 0 — 2 | Sets the sound level when players are hit by bullets. 0 = exaggerated, 1 = mildly exaggerated, 2 = not exaggerated |
Supremacy Settings
Option Name | Valid Entries | What this option controls |
---|---|---|
bUseReadySystem | True or False | Sets the Territory game type to use the Ready Up system if it is not set globally |
bUseMatchWarmup | True or False | Sets the Territory game type to use the Match Warmup system if it is not set globally |
WarmupRoundDuration | Numerical value in seconds. Example: 0 | Sets the Territory game kill message delay time. Overrides global setting for Firefight |
KillMessageDelay | Numerical value in seconds. Example: 30 | Sets the Territory game type match warmup time |
KillMessageMode | Accepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALL | Sets the Territory death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages. Overrides global setting for firefight |
bMeleeOnly | True or False | Sets the Territory game type to be melee only |
bAllowDeadRoaming | True or False | Sets the Territory game type to allow dead players to free roam |
bAllowViewpointSpectating | True or False | Sets the Territory game type to allow dead players to view map viewpoints |
bAllowKillCamera | True or False | Sets the Territory game type to have kill camera |
ReinforcementTimeScale | Numerical value between 0 — 1 | Sets the Territory spawn time scale. |
bDisableTimeLimit | True or False | Sets the Territory game type to have no map time limit |
bDisableReinforcementLimit | True or False | Sets the Territory game type to have no reinforcement limits |
ReinforcementScale | Numerical value between 0 — 1 | Sets the Territory game type reinforcement scale. 1 = full, .5 = half |
bUseCapturesForTieBreaking | True or False | Sets the Territory game type to ignore the capture of points to break a tie condition |
RoundLimit | Numerical values 1 — x | Sets the Territory game type round limits (if not set globally or per map). 1 = 1 round, 2 = 2 rounds, 3 and up = Best out of X rounds |
EndOfMapDelay | Numerical values in seconds. Example: 45 | Sets the Territory game type end of map delay before the server travels to the next map |
bLockdownEnabled | True or False | Sets the Territory game type to to enable or disable the lockdown system |
Territory Settings
Option Name | Valid Entries | What this option controls |
---|---|---|
bUseReadySystem | True or False | Sets the Territory game type to use the Ready Up system if it is not set globally |
bUseMatchWarmup | True or False | Sets the Territory game type to use the Match Warmup system if it is not set globally |
WarmupRoundDuration | Numerical value in seconds. Example: 0 | Sets the Territory game kill message delay time. Overrides global setting for Firefight |
KillMessageDelay | Numerical value in seconds. Example: 30 | Sets the Territory game type match warmup time |
KillMessageMode | Accepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALL | Sets the Territory death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages. Overrides global setting for firefight |
bMeleeOnly | True or False | Sets the Territory game type to be melee only |
bAllowDeadRoaming | True or False | Sets the Territory game type to allow dead players to free roam |
bAllowViewpointSpectating | True or False | Sets the Territory game type to allow dead players to view map viewpoints |
bAllowKillCamera | True or False | Sets the Territory game type to have kill camera |
ReinforcementTimeScale | Numerical value between 0 — 1 | Sets the Territory spawn time scale. |
bDisableTimeLimit | True or False | Sets the Territory game type to have no map time limit |
bDisableReinforcementLimit | True or False | Sets the Territory game type to have no reinforcement limits |
ReinforcementScale | Numerical value between 0 — 1 | Sets the Territory game type reinforcement scale. 1 = full, .5 = half |
bUseCapturesForTieBreaking | True or False | Sets the Territory game type to ignore the capture of points to break a tie condition |
RoundLimit | Numerical values 1 — x | Sets the Territory game type round limits (if not set globally or per map). 1 = 1 round, 2 = 2 rounds, 3 and up = Best out of X rounds |
EndOfMapDelay | Numerical values in seconds. Example: 45 | Sets the Territory game type end of map delay before the server travels to the next map |
bLockdownEnabled | True or False | Sets the Territory game type to to enable or disable the lockdown system |
Skirmish Settings
Option Name | Valid Entries | What this option controls |
---|---|---|
bUseReadySystem | True or False | Sets the Countdown game type to use the Ready Up system if it is not set globally |
bUseMatchWarmup | True or False | Sets the Countdown game type to use the Match Warmup system if it is not set globally |
WarmupRoundDuration | Numerical value in seconds. Example: 0 | Sets the Countdown game kill message delay time. Overrides global setting for Firefight |
KillMessageDelay | Numerical value in seconds. Example: 30 | Sets the Countdown game type match warmup time |
KillMessageMode | Accepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALL | Sets the Countdown death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages. Overrides global setting for firefight |
bMeleeOnly | True or False | Sets the Countdown game type to be melee only |
bAllowDeadRoaming | True or False | Sets the Countdown game type to allow dead players to free roam |
bAllowViewpointSpectating | True or False | Sets the Countdown game type to allow dead players to view map viewpoints |
bAllowKillCamera | True or False | Sets the Countdown game type to have kill camera |
bDisableTimeLimit | True or False | Sets the Countdown game type to have no map time limit |
RoundLimit | Numerical values 1 — x | Sets the Countdown game type round limits (if not set globally or per map). 1 = 1 round, 2 = 2 rounds, 3 and up = Best out of X rounds |
EndOfMapDelay | Numerical values in seconds. Example: 45 | Sets the Territory game type end of map delay before the server travels to the next map |
Setting Up Web Admin
To enable webadmin: Open ROWeb.ini. In the [IpDrv.WebServer] section set
By default webadmin will listen on port 8080 on the IP of the game server using, but you’ll want to customize this port for multiple servers on the same IP. To change this, open ROweb.ini and modify the following line:
Admins will now be able to log into their servers web admin panel. They can do by either connecting via a local address (if the server is local) or web address (the servers IP) followed by the port. They can use any of their favorite modern internet browsers such as Chrome, Firefox, and IE. An example of what to put in the address bar of the browser is:
They will be presented with a login screen. The default user is: Admin. The password will be whatever was set as the admin pass in rogame.ini. If no admin pass was set, the admin will not be able to log in.
Setting up multiple web admins
Open ROWebAdmin.ini and add the following under [WebAdmin.WebAdmin]:
Start the server once to generate a new ROMultiAdmin.ini. Now you can either add new admin names and passwords from within the Web Admin itself, or you can add them manually in the file. To do so add the following information for each admin under [Admin MultiAdminData] in ROMultiAdmin.ini
How To Use Web Admin
Go to web admin to find out more details on how to use the system.
Enable GAM (Green Army Men) Support In Web Admin
Within your server’s .ROGameConfig. directory, add this new section to the very top of your ROGMGame.ini
ROGMGame.ini |
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[GMGameInfoTerritories ROUIDataProvider_GameModeInfo]
;;ROUIDataProvider_GameModeInfo.uc needs to be fed some data! Setting Up SteamWorkshop RedirectConfiguring the server to download files from Workshop:
Example [OnlineSubsystemSteamworks.TWWorkshopSteamworks] section (This ID is for the MACV-SOG faction mod by Joe): Make clients download the Workshop item from Steam when connecting to the server: This will only work for Workshop items that the server downloads itself, that are listed in the [OnlineSubsystemSteamworks.TWWorkshopSteamworks] section as described above.
Steam Workshop map location in server and map names Start the server and wait it to download Steam Workshop maps you added earlier. This can take several minutes. After server has downloaded all the maps stop the server and make sure that it is not running. Navigate into server install location and go into folder ROGameCacheXXX BrewedPC where XXX is one of the ServerSubscribedWorkshopItems you added earlier. For example (RO-BikiniAtoll): Copy paste the map file name (excluding the .rom extension). Get Custom Maps To Show In Web AdminTo get custom maps to show up in the change level section of web admin, admins will need to add a data store for the game in ROGame.ini. A data store looks like the following example: Please note the use of lowercase in the map name and read the Known Issues to Avoid section for more information on the topic. This holds true for the mapcycle as well. Known Issues to AvoidWhen a server goes from a custom map to a custom map, clients will download the second custom map, however there is a bug where the client will just see the «connecting» screen without any updated information about downloading the custom map until it is downloaded and begins to load. Источник статьи: http://wiki.rs2vietnam.com/index.php?title=DedicatedServer Rising Storm 2: как исправить проблему с открытием Вьетнама?Восходящая буря 2: Вьетнам В этой статье мы постараемся решить проблему, с которой сталкиваются игроки при открытии игры.Rising Storm 2: проблема не открывается, с которой сталкиваются игроки во Вьетнаме, может возникать по многим причинам. Эта ошибка, которая встречается тulько в операционной системе Windows, может привести к множеству ошибок. Если вы стulкнulись с такой ошибкой, вы можете легко найти решение, следуя приведенным ниже советам. Чтобы избавиться от того, что Rising Storm 2: Vietnam не открывается, нам сначала нужно выяснить, почему мы стulкнulись с такой ошибкой. Тогда мы сможем найти корень ошибки и найти решение. Rising Storm 2: почему Вьетнам не открываетсяОбщая причина этой ошибки связана с повреждением или повреждением файла игры. Конечно, мы не можем стulкнуться с этой проблемой в одиночку. Возможные причины, по которым Rising Storm 2: Vietnam не открывается:
Выше мы объяснили общую причину этой ошибки, с которой редко сталкиваются пulьзователи. Теперь давайте перейдем к приведенному ниже решению и дадим информацию о том, как решить проблему. Как исправить ошибку, из-за которой Rising Storm 2: Vietnam не открываетсяМы можем решить эту проблему, следуя приведенным ниже советам по устранению этой ошибки. 1-) Проверьте игровые фреймворкиОтсутствие игровых фреймворков на вашем компьютере может привести к возникновению различных ошибок в игре. Поэтому на вашем компьютере дulжны быть установлены приложения DirectX, .NET Framework, VCRedist. После выпulнения обновления вы можете перезагрузить компьютер, запустить игру и проверить, сохраняется ли проблема. 2-) Обновить драйвер видеокартыПри таких проблемах с непрерывностью мы можем стulкнуться с ошибкой обновления видеокарты. Для этого нам потребуется обновить видеокарту. Если вы готовы, давайте начнем. Для пulьзователей с видеокартой Nvidia
Для пulьзователей с видеокартой AMD
Для пulьзователей с видеокартой Intel;Пulьзователи с процессором Intel могут испulьзовать графическую карту процессора Intel, поскulьку у них нет графической карты. Для этого может потребоваться обновление видеокарты Intel.
После обновления нашего графического драйвера и перезагрузки компьютера мы можем попытаться открыть Rising Storm 2: Vietnam. 3-) Отключить антивирусную программуОтключите все испulьзуемые вами антивирусные программы или пulностью удалите их со своего компьютера. Если вы испulьзуете Защитник Windows, отключите его. Для этого;
После этого отключим постоянную защиту.
После выпulнения этой операции нам нужно будет добавить файлы игры Rising Storm 2: Vietnam в качестве исключения.
4-) Открыть игру из локального файлаНекоторые игроки говорят, что решили проблему, запустив игру поверх локального файла. Вы можете достичь решения проблемы, выпulнив эту операцию.
5-) Исправление ошибок WindowsФайлы в Windows повреждены или испорчены, что может привести к различным ошибкам. Для этого мы поделимся с вами двумя блоками кода и попробуем отсканировать и восстановить поврежденные или испорченные файлы. Выпulнить сканирование SFCПоврежденные или испорченные файлы, встречающиеся в файлах Windows, могут вызывать множество кодов ошибок. Для этого мы подскажем вам нескulько способов решения проблемы.
После этого процесса испорченные или поврежденные файлы будут просканированы, и в них будут внесены исправления. Не выключайте и не перезагружайте компьютер, пока процесс не завершится. После этого процесса давайте выпulним еще одно предложение. Выпulнить сканирование DISM
После успешного завершения процесса вы можете перезагрузить компьютер и проверить, сохраняется ли проблема. Да, друзья, мы решили нашу проблему под этим загulовком. Если ваша проблема не устранена, вы можете спросить об ошибках, с которыми вы стulкнulись, зайдя на нашу платформу ФОРУМ. Источник статьи: http://www.hatauzmani.com/ru/rising-storm-2-kak-ispravit-problemu-s-otkritiem-vetnama Game Locks Up At Server Browser / No Servers Displayed / Failed to Join Server / Connection To Host LostIf one of our games is
It is highly likely that security software is blocking/freezing the game. Make sure the game is on any allowed/ignore list in any such software. If it already is, try removing it and re-adding it. It is also possible that security software on a physical device, such as a router firewall, may also be blocking parts of or all of the game connections. Please check your router software for any such allowed/ignored lists as well and make sure the game is on it (or remove and re-add it). Epic Games Alternatively, this can happen when a router has decided it is being attacked with a packet flood (this can be triggered by the master server giving it too many IP’s in response to a server query). In this case, we recommend:
To limit your Steam filter options
If none of the above work you can also attempt to change your connection to the Steam Master Server:
In some rare cases, the router itself is blocking connections either at the time of connection or shortly after, which can look like randomly being kicked from a game server. You can test this by bypassing your router and seeing if this behavior continues. If the router is the culprit here, make sure you have the latest firmware/software updates for your router and contact their support team. If you are losing connection to the server, either timing out or seeing people running into walls, within a few seconds of joining, then you are probably experiencing a common problem with a certain brand of routers. This is caused by a faulty rule on routers made by Thomson, or rebadged Thomsons. This includes:
If you have telnet access to the router you can log in to it and delete the rule that is causing problems. Obviously only do this if you feel confident doing so. Also note that some routers have had telnet locked out, usually by ISPs.
* Note that if the IP address of your router is different then this won’t work. To find out what your router’s IP address is, open up a Источник статьи: http://support.rs2vietnam.com/en/knowledgebase/article/game-locks-up-at-server-browser-no-servers-displayed-failed-to-join-server-connection-to-host-lost Rising storm 2 vietnam как найти серверДоброе утро, день, ночь дорогие русскоязычные форумчане! Будучи рядовым игроком я столкнулся с массой технических проблем с игрой: — Прежде всего, это BugSplat’ы которые уже честно говоря под задалбали, и ладно это единичный случай но это преследует меня с того момента как я переустановил игру (!). Встречают братья меня по всюду: Запускаешь игру? Бан. Меняешь настройки? Бан. Заходишь на сервер? Конечно же, бан. Многие англоговорящие товарищи советовали чистить файлы в документах, что я не однократно делал, и только с 31 попытки (+рестарт ПК) помогли мне добиться ну хотя бы запуска игры, но сам факт того что я потратил на это больше пяти минут должен говорить о многом Вопрос: Почему так? Один ли я такой на свете? На столько я знаю нет конечно, но почему игра после пару месяцев (лично для меня, ибо в этот срок не запускал её) резко она стала такой не стабильной? И будет ли это проблема решатся в общем контексте? Ладно, опустим моё нытье насчет краша на каждом шаге, вот и главный вопрос: — Что делать если при попытке зайти на сервер игра крашится с очередным BugSplat, и тут мне уже не очистка кэша не помогла , не отдельное руководство с отдельным пунктом. Если у кого советы что делать? Лично у меня уже полномочия иссякли. Заранее благодарю. (Да, доп. ПО установлено+античит) P.S. Привет каждому читающему из Беларуси! Здарова, сосед. Насколько я знаю, TWI перестала поддерживать RS2 и передала игру какой-то дочерней компании. Здарова, сосед. Насколько я знаю, TWI перестала поддерживать RS2 и передала игру какой-то дочерней компании. Благодарю хоть за какой-то ответ. Но мне не помогло да же 3-я переустановка. максимум игра стала быстрее запускаться. Источник статьи: http://steamcommunity.com/app/418460/discussions/0/1639801448912196233/ __________
Последнее с форумаSteam VS LanПомощь при скачиванииRising Storm 2: Vietnam играть по сети и интернету ОНЛАЙНОбзор игры Rising Storm 2: Vietnam и сетевой режим Описание игры: Rising Storm 2: Vietnam предлагает захватывающие боевые действия для 64 игроков в сетевых сражениях между армией США и партизанскими силами Северного Вьетнама. Способ Игры: Интернет (Epic Games). Язык в Игре: Русский Текст, Озвучка только на Английском. Жанр: Экшены, Многопользовательские игры, Симуляторы, Стратегии. Максимальное количество игроков: 64. Одиночная игра: отсутствует.
1.1) Скачать игру Rising Storm 2: Vietnam торрент (репак последней версии, 1.6.1)
1.3) Добавляем в библиотеку бесплатную игру Unreal Tournament из магазина Epic Store . Если вы ранее не устанавливали и не запускали Unreal Tournament, начните установку, подтвердите соглашение пользователя и через 5% остановите скачивание. Тут же добавляем друга в список друзей. Запуск Rising Storm 2 — Vietnam по сети в мультиплеер: 2.1) Запускаем игру через файл Rising Storm 2 Vietnam — Launcher.exe (или ярлык на рабочем столе — Rising Storm 2 Vietnam ) => 2.2) Нажимаем Да , за тем жмём => Play Game. 3.1) Сетевая Игра => Выбираем режим => Поиск матча. 4.1) Сетевая Игра => Обзор Серверов => Входим на сервер из списка. Доп. информация и возможные проблемы: — Игра проверена на Win 10 x64. — После ознакомления КУПИТЕ игру, чтобы поддержать разработчика! Источник статьи: http://freetp.org/po-seti/4861-rising-storm-2-vietnam-igrat-po-seti-i-internetu-onlayn.html Rising storm 2 vietnam как найти серверАдреса наших серверов:
Наш сервер в Discord [Только зарегистрированные и активированные пользователи могут видеть ссылки. ] Сообщество русскоязычных игроков RO.RU вконтакте и стиме: Мониторинг gametracker.com: Администраторы серверов RedOrchestra.ru: Тема для обсуждения работы серверов, предложения по улучшению работы, а также сообщения об ошибках: Правила Игровых Серверов RS2Vietnam На игровых серверах RO:RU запрещается : 1. Серьезные нарушения:
Это надо знать:
Список карт доступных на сервере.
Все настройки установлены по умолчанию. Тема для обсуждения работы сервера и предложений по настройкам Источник статьи: http://www.redorchestra.ru/forums/showthread.php?t=59749 |